MoguHoleMat_v
=============
  Textures:
    - MoguHole
    - WaterBazookaHilight
        Offset: 0.9521484375, 0.0830078125
        Scale: 2.8515625, 2.8515625
        Rotation: 0.17770928067873165

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 8, -5, -73, -98
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (8, -5, -73)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



MoguHoleSilverMat_v
===================
  Textures:
    - MoguHole
    - WaterBazookaHilight
        Offset: 0.9521484375, 0.0830078125
        Scale: 2.8515625, 2.8515625
        Rotation: 0.17770928067873165

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -98
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



MoguHoleSilverMat_v(2)
======================
  Textures:
    - MoguHole
    - WaterBazookaHilight
        Offset: 0.9521484375, 0.0830078125
        Scale: 2.8515625, 2.8515625
        Rotation: 0.17770928067873165

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -98
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



MoguHoleSilverMat_v(3)
======================
  Textures:
    - MoguHole
    - WaterBazookaHilight
        Offset: 0.9521484375, 0.0830078125
        Scale: 2.8515625, 2.8515625
        Rotation: 0.17770928067873165

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -98
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



MoguHoleSilverMat_v(4)
======================
  Textures:
    - MoguHole
    - WaterBazookaHilight
        Offset: 0.9521484375, 0.0830078125
        Scale: 2.8515625, 2.8515625
        Rotation: 0.17770928067873165

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -98
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



MoguHoleSilverMat_v(5)
======================
  Textures:
    - MoguHole
    - WaterBazookaHilight
        Offset: 0.9521484375, 0.0830078125
        Scale: 2.8515625, 2.8515625
        Rotation: 0.17770928067873165

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -98
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



MoguHoleSilverMat_v(6)
======================
  Textures:
    - MoguHole
    - WaterBazookaHilight
        Offset: 0.9521484375, 0.0830078125
        Scale: 2.8515625, 2.8515625
        Rotation: 0.17770928067873165

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -98
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



MoguHoleSilverMat_v(7)
======================
  Textures:
    - MoguHole
    - WaterBazookaHilight
        Offset: 0.9521484375, 0.0830078125
        Scale: 2.8515625, 2.8515625
        Rotation: 0.17770928067873165

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -98
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)
